A Fire Against the Dark
They made their camp a safe distance away, where the oppressive sweetness of the orchard gave way to the damp, earthy smell of the wider wood. Gwendolyne, with the quiet competence of one used to building things, directed the setup while Molly, glad for a simple task, went to fetch water from a nearby stream. Rodger and Shadwell ventured into the gloom to forage for firewood.
They returned with a meager haul.
"The wood here is strange," Shadwell remarked, dropping a few twisted, damp-looking branches near the fire pit. "It's all green, or half-rotten. Won't burn for long." It was true; everything in Dolmenwood seemed reluctant to yield its resources easily. Luckily, Shadwell, ever the prepared smuggler, unstrapped a tight bundle of dry, seasoned timber from his own pack. "Good for a few hours, at least," he grunted.
With the fire crackling, casting dancing shadows that seemed to deepen the surrounding darkness, Rodger took charge of the meal. He worked with a surprising deftness, adding a pinch of wild herbs he’d gathered to the bland rations. Soon, the simple meal was transformed into something warm and savory, a small comfort against the chilling memory of their encounter.
They ate in silence, the unspoken fear a palpable presence among them. Molly, seeing the grim faces around the fire, made an attempt to lift their spirits. She tried to recount an old, uplifting tale of a clever maiden outwitting a dull-witted giant. But her voice was thin, and when she got to the part where the maiden faced the towering foe, her words faltered, her nervousness making the parallel to their own impossible situation painfully awkward. The story trailed off into an uncomfortable quiet.
Shadwell broke the tension. He produced a small clay pipe and a pouch of Barley Blend. He carefully packed the bowl and lit it with a twig from the fire, the fragrant smoke curling into the night air. "It aids in digestion," he remarked, though the simple pleasure he took in the act was clear. The gesture was a small return to normalcy, a quiet defiance that settled the mood more than Molly’s story ever could have.
One by one, they retreated to their bedrolls, huddling close to the sputtering fire, its warmth a fragile shield against the autumn cold of the wood.
They awoke before the dawn, well-rested but to a world painted in shades of grey. A steady, autumnal drizzle fell from a low sky, clinging to their cloaks and chilling them to the bone. They broke their fast with the last of the rations and cups of hot tea that Rodger had prepared, the steam mingling with their anxious breaths. The time for talk was over. Now was the time for preparation.
Rodger knelt on the damp earth, his head bowed. He whispered a quiet prayer, his fingers tracing the lines of his holy symbol. The words were a plea for strength and protection, and the air around him seemed to hum as he prepared his faith, settling on the lesser healing magic of the Breath of St. Lillibeth—a small hope against the wounds he knew were coming.
Across the fire, Molly sat with her heavy spellbook, Oliphan's Folio, resting on her knees. She protected its precious pages from the rain with her cloak, her finger tracing the arcane script. She mouthed the complex somatic words, her mind focusing, pulling the threads of magic from the air and weaving them into the intricate defensive patterns of a Shield of Force.
Armored in fragile faith and fledgling magic, the Company of the Scarred and the Seeking Heart doused their fire. They stood, and with a shared, unspoken understanding, began the long walk back through the drizzle toward the cidery, a grim and anxious anticipation settling in their hearts.
Pitchforks and Providence
The walk back to the Titheland Cidery was a somber procession. The persistent drizzle seemed to mirror the party’s own anxious spirits, dampening everything but the cold fire of resolve in their bellies. As they emerged from the trees, the scene was just as they had left it: the smoldering apple pyres, the sullen grey smoke, and the dejected workers moving like ghosts in the mist.
At the sight of them, however, a change occurred. The listless movements ceased. Rakes and shovels were lowered. One by one, the workers turned, their faces a mixture of raw hope and profound dread. Goodman Pummle hurried forward, his eyes searching theirs for any sign of good news.
"Well?" he demanded, his voice strained. "Did you find the source of the curse?"
The four adventurers exchanged a heavy glance. It was Rodger who spoke first, his voice lacking its usual fire. "We did. But it is... it is not a simple curse that can be broken. It is not the work of common witches." He faltered, the memory of the Demozels' otherworldly power robbing him of his certainty.
Molly picked up the thread, though her own voice was thin. "There are two... beings. In the orchard. Sisters. They are the cause. They are fey... ancient, and powerful beyond..." She trailed off, unable to adequately describe the cosmic horror of Olive's smile or Hazel's casual indifference. The hope in the workers' eyes began to curdle back into despair as the party's hesitation spoke volumes.
Seeing the mood falter, Gwendolyne stepped into the center of the gathering. She took a deep breath, pushing down her own fear and letting her conviction rise.
"What my friends say is true," she began, her voice clear and strong, cutting through the drizzle. "We went into the wood and we met the source of your sorrow. And we were afraid." She looked around, meeting the eyes of the terrified workers, validating their fear instead of dismissing it. "They are powerful. They see your lives as a sport, your terror as a delicacy, and your deaths as a kindness. They believe you are helpless. They believe you will break. And they are counting on you to do nothing."
She paused, letting the weight of her words settle. "Molly is right. We could go to Castle Brackenwold. We could petition the Duke for knights. And perhaps, in a month, or a season, or a year, they might arrive. But this is your home. This is your orchard, bought with the sweat of your fathers and their fathers before them. The evil in those woods feasts upon your despair tonight. We cannot fight them alone. We are only four."
Her voice rose, ringing with the unshakeable certainty of her faith. "But we will not abandon you. We will stand with you. We will offer our magic, our steel, and our faith as a shield. All we ask is that you find the courage to stand with us. To pick up your axes, your scythes, your pitchforks, and fight for the dawn!"
A stunned silence followed her speech. The workers looked at each other, their faces a war between ingrained terror and a newly kindled spark of defiance. Just as the fear seemed ready to win, Shadwell, who had been watching silently, stepped forward. He didn't raise his voice. He didn't preach. He spoke in a low, gravelly tone, heavy with the weight of memory.
"I've seen their kind before," he said, his gaze sweeping over the small crowd. "Different faces, same story. They feed on you being too scared to fight back. They count on it." He spat on the ground. "The one thing they never expect... is for you to aim a pitchfork at their throat."
That was it. That was the final push. The raw, angry truth in his words did what no promise of glory could.
A low growl rumbled in Gorm’s chest. The big foreman, his face a mask of shame and anger, hefted his wood axe. "I'll not die on my knees," he snarled.
Brida, the silent woman, gave a single, sharp nod, her hand gripping her rake like a spear. Meg and Wilf, huddled together, looked at each other and nodded, choosing a terrifying chance over a certain, miserable fate. Pummle himself, his face pale, straightened his shoulders and gave a shaky nod of assent. In the end, three other seasonal hands found their courage.
A militia of eight, including Pummle. A paltry force against an ancient power.
And yet, as Shadwell looked at the small, determined group, he let out a quiet sigh, not of triumph, but of profound relief. It wasn't an army. But it might just be enough.
Gamemaster Notes
Gemini: "Historically, a commercial cidery of this size would have a core staff of 5-10 people, but would hire an additional 10-20+ seasonal workers during the harvest."
Gamemaster: "With your information on a historical cidery with seasonal help, I decided a maximum of 24 workers could be available. I rolled Charisma checks for all party members to influence the crowd. They all succeeded. I then rolled a d6 for each success to determine how many workers were inspired enough to join the militia. The rolls were 4, 2, 1, and 1, for a total of 8 recruits! I decided to attribute the high results (the 4 and 2) to Gwendolyne's rousing speech and Shadwell's grimly effective final push, and the two 1s to Molly's nervous appeal and Rodger's more hesitant contribution."
The Forging of a Desperate Hope
The morning after their grim decision was a flurry of hushed, purposeful activity. The eight recruits, their faces pale but set with determination, gathered around the adventurers in the damp courtyard of the cidery. The air was thick with the smell of wet earth and the lingering smoke from the apple pyres, a constant reminder of what they were fighting for.
"Listen up," Gwendolyne said, her voice cutting through the morning quiet. She stood before them, not as a cleric offering a blessing, but as a reluctant general outlining a brutal necessity. "This is going to be an extremely dangerous fight. They are ancient and powerful. Our best chance—our only chance—is to rush them, to close the distance before they can react."
Molly, clutching her spellbook, nodded in fervent agreement. "Gwen is right. These fey are almost certainly spellcasters of a terrifying order. We have to keep them locked in close combat. If we give them room to weave their magic, they will tear us apart from a distance."
"Then we need to get the first strike," Shadwell added, his hunter's mind already mapping out the encounter. "Maybe we can find a way to surprise them, to ensure we attack one of them before she even knows we're there."
"But what do we do if the second one comes to the aid of the first?" Rodger asked, voicing the fear on everyone's mind. "They are within hearing distance of each other."
"If they are both spellcasters, that will be incredibly difficult for us," Molly admitted, her brow furrowed. "We should focus all our strength on one until she is no longer a threat. But... depending on the circumstances, a few of us might have to break off and attack the second one, just to keep her busy."
"We'll just have to do our best," Gwendolyne concluded, her expression grim.
It was then that Odo, the cantankerous old cooper, spoke up, his usual cynicism replaced by a flicker of ancestral knowledge. "The old lore says that fairies can't abide cold iron," he grumbled. "We can at least arm everyone with that, can't we?"
"That's a good idea," Gwendolyne said, seizing on the practical wisdom. "A very good idea."
And so their day was spent not in training, but in smithing. Under Shadwell's practical guidance, they transformed the cidery into a makeshift armoury. Gorm's heavy forge hammer rang out as he flattened barrel hoops, sharpening them on a grinding wheel. Brida and Meg worked together, prying old, heavy nails from discarded timbers and driving them through thick wooden staves to create vicious-looking clubs. Pitchforks were sharpened, fire pokers were tested for their balance, and lengths of heavy chain were cut and weighted. The air filled with the rasp of metal on stone and the grunts of hard labor, each sound forging a small piece of hope.
As they worked, another of the farmers, a young man named Wilf, remembered something. "Old man Hemlock, down the lane," he said nervously. "His wife always complained he spent too much on bear traps for the woods."
Shadwell’s eyes lit up. "Get them," he commanded. "Maybe we can put those, and a few of those iron spikes, on the path between Hazel's clearing and Olive's grove. Hide them well in the dark." A cruel smile touched his lips. "It might slow Olive down a bit."
As evening approached, their plan was set. Their arsenal was a collection of crude, ugly, but pure iron implements of death. They would prepare through the day, rest as they could, and then, under the cover of darkness, they would follow the pigs one last time, not as observers, but as hunters, ready to ambush Demozel Hazel and tear the root of this nightmare from the earth.
The Scent of Iron
That night, a grim determination settled over the small militia. The crude, cold iron weapons felt heavy and clumsy in their hands, poor implements against an ancient magic, but they were all they had. The bear traps had been laid with a hunter’s cunning on the path connecting the two groves, each spike a prayer to a god of chance. As the moon climbed, they followed the silent procession of pigs one last time, their hearts a frantic drum against the quiet of the woods.
In the clearing, the scene was just as before. The cold, silvery fairy-light, the circle of entranced pigs, and the imposing figure of Demozel Hazel. This time, however, there was a new tension in the air. Shadwell melted into the shadows near the path to Olive's grove, a sling held ready in his hand, its pouch heavy with iron bearings. The rest of the party, flanked by the nervous but resolute farmers, stepped into the clearing.
Hazel looked up, her philosophical lecture cut short. A flicker of extreme annoyance crossed her features. “What is the meaning of this interruption?” she demanded, her voice sharp.
“We’ve come to discuss ‘mortality’ with you,” Gwendolyne replied, her voice ringing with a cold clarity that belied the terror in her heart.
The air grew thick, palpable with menace. A slight look of puzzlement crossed Hazel’s face. She could sense the danger, the scent of iron and mortal resolve, but the sheer audacity of the idea that these mice would dare to rise up against the cat had not yet dawned on her.
That was their only chance.
“Now!” Gwendolyne roared, and they charged.
The militia surged forward, a desperate wave of farmers and adventurers trying to overwhelm the fey with sheer momentum. But Hazel’s senses were preternaturally sharp; the element of surprise was lost the moment they stepped into her light. As they rushed in, she raised her hands, a low chanting hiss escaping her lips. A thick, chilling fog began to emanate from her palms.
They reached her just as the spell was taking form, a chaotic flurry of attacks aimed at preventing its completion. Gwendolyne’s shortsword sliced through the air, missing by a hair's breadth. Rodger’s staff and Molly’s frantic dagger strike met only shadow. Three of the farmers swung their makeshift weapons with all their might, but Hazel moved with an unnatural grace, their blows finding nothing. In the space of a heartbeat, their initial, furious assault had failed. With a final, triumphant word, Hazel unleashed her magic. A dense, swirling cloud of fog exploded outwards in a twenty-foot radius, obscuring her completely from sight. From within the mist came a piercing shriek, a summons that echoed through the entire orchard: “Olive!”
The militia now surrounded by the fog cloud. They swung blindly into the mist, their weapons clanging uselessly against the ground or slicing through empty air. They could see nothing, but from within the fog, Hazel could see them all. A staff lashed out, aimed for Gwendolyne. The cleric flinched back, and the weapon glanced off her shoulder plate, leaving a smear of brilliant, paralyzing ice where it struck. At the edge of the clearing, Shadwell heard it—the faint sound of a new incantation beginning in the distance. Olive was coming.
Knowing they were exposed, the militia retreated, pulling back from the disorienting fog. All but Gwendolyne. The heavy plates of her armor slowed her retreat as she guarded the others, her shield held high. Hazel lunged again from the mist, but luck or providence was with the cleric, who took an intuitive step aside, the icy staff whistling past her ear.
Shadwell, his senses straining in the darkness, heard a new sound: the rustle of leaves, moving too fast, too purposefully. Was Olive invisible? Or had she become the wind itself? His question was answered by a sharp, metallic SNAP! followed by a high, pained shriek that was decidedly not human. Elf blood, dark in the moonlight, sprayed from an empty spot on the path. One of the bear traps had found its mark.
“There!” Shadwell yelled. He aimed not at a person, but at the sound, at the space just above the sprung trap. He drew back his sling, took a breath, and released. The iron bearing flew true, and a sickening crunch echoed through the clearing. He had, by some miracle, hit her right between the eyes. “She is here! In the trap! Take her, quick!”
From the darkness, the wounded Demozel Olive rose into view, her face a mask of rage and pain. She locked her gaze on Shadwell and her lips moved, weaving a spell of beguilement. Shadwell’s eyes went glassy, his posture changing in an instant. The hunter was gone, replaced by a puppet whose strings had just been seized. “Protect me!” Olive screamed, and Shadwell moved to stand between her and the charging militia.
The sight of her friend enthralled, of this hopeless situation, broke something in Gwendolyne. With a cry of pure rage, she rushed past Shadwell, who swung his club at her half-heartedly and missed. She brought her sword down on the struggling Olive, a solid, satisfying blow. The rest followed her lead, a torrent of desperate hope. Molly’s cold iron barrel hoop, sharpened to a dagger, found a weakness in Olive’s side. Rodger’s staff struck a glancing but solid hit. And then Goodman Pummle, his face a mask of terror and fury, swung his heavy wood-splitting axe with all the force he could muster, bringing it down in a final, decisive arc.
As Olive fell, the light in her eyes extinguished, the enchantment on Shadwell shattered. He stumbled, shaking his head as if waking from a dream.
From within the fog, Demozel Hazel saw it all. The ancient composure on her face shattered, replaced by a raw, disbelieving horror. The sight of her sister, her only companion, slain by these fragile, insignificant mortals, broke her spirit. With a wail that was equal parts grief and terror, she fled, the fog dissipating behind her as she vanished into the deep woods.
For a moment, there was only stunned silence, the sound of heavy breathing in the now-quiet clearing. Then, a single, shaky cheer went up from one of the farmers. It was answered by another, and another, until the entire, unlikely militia erupted in a chorus of triumphant, disbelieving shouts. They had won.